Access this content offline
Omniguides
Skip to reading

Projectile Motion

Original textbook reading.

In the previous section, you learned about how to work with the kinematic equations in one dimension. This section is where we take that idea and expound upon it, so that we can solve for motion in 2-dimensions.

The constant-acceleration equations apply independently to each Cartesian component when that component of acceleration is constant. A two- or three-dimensional problem can therefore be solved by combining its component equations at the same time.

That seems like using the equations in 2-dimensions is actually impossible. That is untrue. We just need to do twice the work. What I mean by that is that we must divide the 2-dimensional problems into 2 one-dimensional problems. To do so, we resort to our old friend, vector components. By setting an x and y coordinate system, we can solve for any 2-dimensional problem. We just make a couple minor variations to the equations:

x=x0+v→0,xΔt+12a→x(Δt)2 (Equation 3.2.1)​
(v→x)2=(v→0,x)2+2a→xΔx (Equation 3.2.2)​
v→x=v→0,x+a→xΔt (Equation 3.2.3)​
x=x0+12(v→x+v→0,x)Δt (Equation 3.2.4)​

As you can see here, we have designated each vector as its component in the x direction. This allows us to define the kinematic equations in one direction, the x direction.

Explore the figure

Example Problem 3.2.1

A disk launches at 5 m/s directed 45 degrees above rightward horizontal and has a constant downward acceleration of 5 m/s². The acceleration arrow in the retained image incorrectly prints m/s; its correct unit is m/s².

Quick correction: the downward acceleration is 5 m/s², not 5 m/s as printed in the original drawing. The initial velocity is 5 m/s at 45° above the rightward horizontal. Take x right and y up.

Read all figure notes

Acceleration

Throughout this example, acceleration points straight down: aₓ = 0 and aᵧ = −5 m/s² with y positive upward. The drawing’s acceleration unit should be m/s².

This is the stipulated acceleration for this example. It remains downward even when the disk reaches the top of its path and its vertical velocity is momentarily zero.

Initial Velocity

At launch, the disk’s velocity is 5 m/s at 45° above horizontal to the right. Its initial components are v₀ₓ = 5 cos 45° ≈ +3.54 m/s and v₀ᵧ = 5 sin 45° ≈ +3.54 m/s.

The horizontal component stays constant because aₓ = 0. The vertical component changes as vᵧ = v₀ᵧ − (5 m/s²)t.

The same can be applied to the y components, just replace each subscript x with y. This might be a little confusing, so let’s just say that the x-position is given as x, and the y-position is y.

If a disk is on a plane, moving with an initial velocity of 5m/s as shown, and it has an a→ of ​
5m/s2 in the direction shown, what will its position be after 10s, assuming it starts at (0,0)m?

Using that equation gives us an x position of 35.4m.

Step 3: Calculate the y position after 10 seconds.

Using the same equation, but treating x as y, we find that the y position is -214.6m.

This gives us a final position of:

(35.4, -214.6)m

Step 1: Separate the velocity and acceleration into components

If we want to analyze this problem using kinematic equations, we have to get everything into either x or y components. The velocity components are v→x=3.54m/s, v→y=3.54m/s. The acceleration components are a→x=0m/s2, a→y=-5m/s2.

Step 2: Calculate the x position after 10 seconds.

For the x-direction, we know the time, Δt, initial position, x0, the initial velocity, v→x,0 and acceleration, a→x. We want to know the final position, x. This means we need the equation incorporating Δt, Δx, v→x,0, and a→x, these are all in Equation 3.2.1:

x=0m+3.54m/s⋅10s+120m/s2⋅(10s)2

Now, that situation is a very theoretical problem without many real applications. However, one problem that this technique is very good at solving for is projectile motion.

During projectile motion, a body is given a certain initial velocity, and is then subject to gravity as the only force acting on the object. Air resistance is present, but most typically avoided.

The following gallery illustrates what occurs during projectile motion.

Projectile motion has another unique use for it. As the time for each direction is the same for each component, projectile motion is a great way of using this idea to solve problems. A few typical problems are shown in the next few Example problems.

A cannonball is launched off of a 50m cliff at 40∘ with an unknown initial velocity. If the cannonball winds up hitting the target 450m away, what was the initial velocity of the cannonball?

Explore the figure

Example Problem 3.2.2

A cannon fires at an unknown initial speed v0, 40 degrees above rightward horizontal, from a platform 50 m above a target 450 m to the right. Positive x points right and positive y up.
Read all figure notes

Colored Axes

The red x-axis points right and the blue y-axis points up. Choose the cannon’s launch point as the origin. The target then has Δx = +450 m and Δy = −50 m.

The colors help track components, but the arrow directions and signs define the coordinate system. With negligible air resistance, aₓ = 0 and aᵧ = −g.

The Target

The target is 450 m right of and 50 m below the launch point: Δx = +450 m and Δy = −50 m. The 50 m is a height difference, not the distance traveled along the curved trajectory.

Use the same elapsed time in the horizontal and vertical position equations to describe reaching that target.

The Shot

The launch velocity points 40° above the rightward horizontal. If its speed is v₀, then v₀ₓ = v₀ cos 40° and v₀ᵧ = v₀ sin 40°.

The drawing does not give a numerical launch speed; finding v₀ requires the target’s horizontal and vertical displacements.

We can, however, use the time variable to help us out, as the time will be the same for both situations, and therefore we can set up a system of equations.

Step 2: Solve for the unknowns

With the chosen variables, we pick our equation. Here, Equation 3.2.1 works and we choose the 1st and 4th equation since we know both the x and y variables. Setting up the system gives us the following two equations.

x=x0+v→0,xΔt+12a→x(Δt)2​
y=y0+v→0,yΔt+12a→y(Δt)2

By inputting the knowns, as well as our chosen definitions for initial velocity, we get:

450m=0m+(v→0cos40∘)Δt​
0m=50m+(v→0sin40∘)Δt-129.81(Δt)2

Step 1: Determine what we know

Choose the target’s ground level as y = 0 and the launch horizontal coordinate as x₀ = 0. Then x = 450 m, y₀ = 50 m and y = 0. The launch angle is 40°; use g = 9.81 m/s².

We can assume that a→x is 0, and that a→y is only due to gravity. That gives us a→x and a→y.

What we want to know is v→0. To use this in our kinematic equations, we have to split it up into its components. Using the given value of θ=40∘, we get:

v→0,x=v→0cos40∘​
v→0,y=v→0sin40∘

Working with the variables x, x0, v→0, and a→, we are still a variable short from picking a kinematic equation. But that’s it. There are no more assumptions that we can make.

We can use the first equation in the system to substitute for time. Doing so and performing a bit of algebra, we get:

With t = 450/(v₀ cos 40°), the vertical equation becomes 0 = 50 + 450 tan 40° − [993262.5/(v₀² cos²40°)], using SI numerical values. Equivalently, v₀² = (9.81)(450²)/[2 cos²40°(50 + 450 tan 40°)].

Solving this for v→0, we find

v₀ = 62.916 m/s at 40° above horizontal. The corresponding flight time is approximately 9.337 s.

Example Problem 3.2.3

If a rifle shoots a bullet with an initial velocity of 800m/s, at what angle does the barrel need to be to hit a target 1000m away? Assume the target is at the same height as the barrel.

Step 1: Identify the knowns and unknowns

We are given the initial velocity, v→0 and the x displacement, as well as the y displacement. We can assume the x and y accelerations as being 0 and -9.81m/s2, respectively. As we are still short on variables, we need to add an unknown, time, to have a successful system of equations.

Step 2: Set up the equations.

We have to use a system of equations, as we only have Δx, Δy, v→0, and are solving for θ. We need equations for both the x and y direction:

xx=x0+v→0,xΔt+12a→x(Δt)2

yy=y0+v→0,yΔt+12a→y(Δt)2 , plug in the values.

1000m=0m+(800m/s⋅cos(θ))Δt​
0m=0m+(800m/s⋅sin(θ))Δt-12⋅9.81m/s2⋅(Δt)2​
We can use the first equation to substitute in for Δt in the second equation. This gives us: ​
sinθ⋅cosθ=0.00766

A bit tricky to solve, we start by using one of the trigonometric identities:

cos θ = √(1 − sin²θ), for 0° ≤ θ ≤ 90°.

We substitute this in for the cosθ and then square both sides of the equation to get the following:

Using sin(2θ) = 2 sin θ cos θ gives sin(2θ) = gR/v₀² = 0.015328125.

This equation can be solved through the use of the quadratic equation, if we choose to solve for sin2θ.

Doing so gives us:

The two solutions are θ = ½arcsin(0.015328125) and θ = 90° − ½arcsin(0.015328125).

θ ≈ 0.439° or 89.561°.

Both angles reach the target in the ideal model. The shallow 0.439° trajectory is the practical low-angle choice; discarding the high-angle mathematical solution requires an additional practical constraint.

Pause & recall

Pop Quiz 3.2.1 Projectile Motion

Question 1 of 5 · 0 correct

AP Topic 1.5 · Read the worked solution

If a ball is thrown as shown, what with the magnitude of its velocity be when it returns to its original y-value?

Question diagram; use the accompanying question and labels.
Select one answer.
Read every full question without answers

Question 1

If a ball is thrown as shown, what with the magnitude of its velocity be when it returns to its original y-value?

Question diagram; use the accompanying question and labels.
  1. 0m/s

  2. 15m/s

  3. 20m/s

  4. 25m/s

Separate worked answer

Question 2

This is the same ball as in question 1. How long does the ball take to reach its initial y-value?

Question diagram; use the accompanying question and labels.
  1. 1.67s

  2. 2.50s

  3. 3.34s

  4. 5.01s

Separate worked answer

Question 3

A 50 g ball is launched at 20 m/s and 55° above horizontal, as shown. A constant 10 N force acts horizontally to the left throughout flight. Find its horizontal landing coordinate when it returns to launch height. Use g = 9.81 m/s²; take right as +x.

Question diagram; use the accompanying question and labels.
  1. 296m to the right

  2. 1077 m to the left

  3. 148m to the right

  4. 148m to the left

Separate worked answer

Question 4

With gravity as the only force and no air resistance, a projectile launched upward has the same speed when it returns to its launch height: vₓ is unchanged and vᵧ has the opposite sign.

  1. True

  2. False

Separate worked answer

Question 5

In the following diagram, a ball is shot over a hill. What is the smallest initial angle needed to make it over the hill, assuming it peaks atop the hill.

Question diagram; use the accompanying question and labels.
  1. 15.48∘

  2. 21.84∘

  3. 23.05∘

  4. 32.18∘

Separate worked answer

Scientific calculator

This calculator requires JavaScript. Use the physics formula sheets and show your working manually.

Calculation is unavailable without JavaScript.

+ − * / ^ ! · pi · e · sqrt · sin, cos, tan · asin, acos, atan · atan2(y,x) · ln, log · abs · exp · hypot(x,y). Use * between factors. Keep units in your written working.

A basketball player attempts to sink a 3-pointer, and his shot has a height of 3.5m, an angle of 25∘, and v→0=10m/s, and he is 6.5m away from the net. If the basket is 3m high, will his shot make it into the basket? If not, how far away is the shot?

Explore the figure

Example Problem 3.2.4

A basketball launches at 10 m/s, 25 degrees above rightward horizontal, from a height of 3.5 m toward a hoop 6.5 m to the right at height 3 m. Positive x is right and positive y is up.
Read all figure notes

Colored Axes

The red x-axis points right and the blue y-axis points up. The ball starts at height 3.5 m; the hoop is 6.5 m rightward at height 3 m. Relative to release, Δx = +6.5 m and the desired Δy = −0.5 m.

Resolve the 10 m/s launch at 25° into v₀ₓ = 10 cos 25° and v₀ᵧ = 10 sin 25°. Check the ball’s height at the time it reaches the hoop’s horizontal position; do not assume that the pictured shot goes in.

Step 1: Figure out the knowns and unknowns

The rim is at x = 6.5 m and y = 3.0 m relative to a release point at (0, 3.5) m. We can evaluate the trajectory height at x = 6.5 m, or find the horizontal coordinate where the descending ball reaches y = 3.0 m.

What we do have is an initial point for x0, which we can say is 0m. You could also say that the shot starts at x0=6.5m, it’s up to you. We also can use time as a second unknown.

Step 2: Set up the system of equations.

For this problem, we use the same equation as

in Example Problem 3.2.3.

x=x0+v→0,xΔt+12a→x(Δt)2 for the x-direction

yy=y0+v→0,yΔt+12a→y(Δt)2 for the y-direction​
The system we get is:

x = (10 cos 25°)t = (9.06308 m/s)t.

y = 3.5 m + (10 sin 25°)t − ½(9.81 m/s²)t² = 3.5 m + (4.22618 m/s)t − (4.905 m/s²)t².

At the rim’s height, 0 = 0.5 + x tan 25° − [9.81/(2·10² cos²25°)]x², with x in metres.

Solving this equation gives us:

The descending ball reaches y = 3.0 m at x ≈ 8.764 m, so it overshoots that rim-height crossing by 2.264 m. At the actual rim location x = 6.5 m, its center is approximately 4.008 m high, 1.008 m above the rim. Under the point-projectile model, the shot misses.

Pause & recall

Pop Quiz 3.2.2 Projectile Motion

Question 1 of 5 · 0 correct

AP Topic 1.5 · Read the worked solution

What is the horizontal acceleration typically assumed in projectile motion?

Select one answer.
Read every full question without answers

Question 1

What is the horizontal acceleration typically assumed in projectile motion?

  1. 0m/s2

  2. -3m/s2

  3. -9.81m/s2

  4. 9.81m/s2

Separate worked answer

Question 2

If a projectile is launched with the shown trajectory, how far away will it land? The landing spot is at the same elevation as the launch point.

Question diagram; use the accompanying question and labels.
  1. 181m

  2. 211m

  3. 362m

  4. 422m

Separate worked answer

Question 3

For a fixed launch speed, which angle maximizes the range over flat ground at the launch elevation? Neglect air resistance.

Question diagram; use the accompanying question and labels.
  1. 30∘

  2. 45∘

  3. 60∘

  4. 75∘

Separate worked answer

Question 4

Three ballistas are arranged along a castle’s wall. If they each try to hit a target 100m away from the base of the wall by launching the bolt horizontally, what speed will the middle ballista need to fire its bolt?

Question diagram; use the accompanying question and labels.
  1. 24.5m/s

  2. 49.5m/s

  3. 67m/s

  4. 112.3m/s

Separate worked answer

Question 5

Match each situation to the point on the projectile’s path it best applies to.

Image 1234

Match these labels to the numbered figure targets. Write your matches before opening the separate worked answer.

  • y-velocity < 0

  • y-velocity > 0

  • y-velocity = 0

  • Δx = 0

Separate worked answer

Scientific calculator

This calculator requires JavaScript. Use the physics formula sheets and show your working manually.

Calculation is unavailable without JavaScript.

+ − * / ^ ! · pi · e · sqrt · sin, cos, tan · asin, acos, atan · atan2(y,x) · ln, log · abs · exp · hypot(x,y). Use * between factors. Keep units in your written working.

IMG 0092 cropped — details in the accompanying text.
103017569c — details in the accompanying text.
Reviewed physics notes (18)

These corrections keep the original lesson’s purpose while fixing errors in the source edition.

  • The equations do not require the entire motion to be one-dimensional. — Reference 1
  • The printed identity omitted the square root. — Reference 1
  • Use the exact range relation, avoiding the source’s inconsistent intermediate rounding. — Reference 1
  • Both complementary angles solve the ideal range condition. — Reference 1
  • Recalculate both launch-angle solutions. — Reference 1
  • The source calls one solution the only correct angle without a constraint. — Reference 1
  • The known rim location may be used directly; it is not an unknown. — Reference 1
  • The source substitutes 8.45 m/s despite a given initial speed of 10 m/s. — Reference 1
  • Use the actual initial vertical component. — Reference 1
  • Correct the launch speed in the eliminated-time equation. — Reference 1
  • The source incorrectly concludes the 10 m/s shot makes the basket. — Reference 1
  • Specify constant force, mass conversion, axes and landing height. — Reference 1
  • aₓ = −10/0.050 = −200 m/s², t = 3.34007 s, and x = v₀ₓt + ½aₓt² ≈ −1077.29 m. — Reference 1
  • The source says starting position instead of starting height, which is generally never revisited for a forward projectile. — Reference 1
  • Constant launch force alone does not establish a fixed launch speed. — Reference 1
  • The source reverses the initial and final heights despite using the correct heights in its later system. — Reference 1
  • The source’s numerator 99300 is incorrect; ½g(450 m)² = 993262.5 m³/s². — Reference 1
  • Recalculate the initial speed from the stated cliff height, horizontal range and angle. — Reference 1

About this edition and its source ↗

Glossary and deeper reading · 6 refreshers

These editorial refreshers supplement the reading. Definitions and examples are added guidance; original source wording and recorded answers remain in their original context.

  • Kinematics

    Kinematics describes motion using position, velocity, acceleration, and time without first analyzing its forces. The familiar constant-acceleration equations apply only over intervals in which that acceleration is constant. For example, a ball falling near Earth with negligible air resistance can be modeled with constant vertical acceleration.

    Read more: Kinematic equations →

  • Acceleration

    Acceleration is the vector rate of change of velocity with time. It can change an object’s speed, direction, or both, and it is measured in meters per second squared. For example, a satellite moving at constant speed in a circular orbit accelerates toward the center.

    Read more: Variables of motion →

  • Vector component

    A vector component describes the part of a vector along a chosen axis. Its signed value changes when the axes change, even though the physical vector remains the same. For example, a diagonal launch velocity can be resolved into horizontal and vertical components that share the same elapsed time.

    Read more: Vector component in detail →

  • Vector

    A vector is a quantity with a magnitude and a direction, represented by an arrow or by components along chosen axes. Vectors add by adding corresponding components rather than simply adding their magnitudes. For example, an eastward displacement followed by a northward displacement produces a resultant pointing northeast. The zero vector has zero magnitude and no unique direction.

    Read more: Vector components and addition →

  • Projectile motion

    Projectile motion describes an object after launch when gravity is the only significant force in the chosen model. Near Earth, horizontal and vertical motion can be analyzed separately using the same time interval and approximately constant downward acceleration. For example, a ball rolling off a table continues horizontally while its downward velocity increases.

    Read more: Projectile motion in detail →

  • Velocity

    Velocity describes how position changes with time and includes direction. Instantaneous velocity describes one moment, while average velocity is displacement divided by elapsed time. For example, a car turning a corner can change velocity while maintaining the same speed.

    Read more: Variables of motion →

Search lessons, terms and problems