Kinematic Equations in x-Direction
Reference from the original Physics I textbook.
- Kinematic Equations in x-Direction
For constant x-acceleration, using signed scalar components:
x = x₀ + v₀ₓΔt + ½aₓ(Δt)²;
vₓ² = v₀ₓ² + 2aₓΔx;
vₓ = v₀ₓ + aₓΔt;
x = x₀ + ½(vₓ + v₀ₓ)Δt.
- Related Glossary Terms
- Index
Chapter 3 - FFR - Kepler’s Laws
Chapter 3 - FFR - Kepler’s Laws
Reviewed physics notes (1)
These corrections keep the original lesson’s purpose while fixing errors in the source edition.
- Coordinate components are signed scalars, not vector squares. — Reference 1
Glossary and deeper reading · 1 refreshers
These editorial refreshers supplement the reading. Definitions and examples are added guidance; original source wording and recorded answers remain in their original context.
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Kinematics
Kinematics describes motion using position, velocity, acceleration, and time without first analyzing its forces. The familiar constant-acceleration equations apply only over intervals in which that acceleration is constant. For example, a ball falling near Earth with negligible air resistance can be modeled with constant vertical acceleration.