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Kinematic Equations in x-Direction

Reference from the original Physics I textbook.

Kinematic Equations in x-Direction

For constant x-acceleration, using signed scalar components:
x = x₀ + v₀ₓΔt + ½aₓ(Δt)²;
vₓ² = v₀ₓ² + 2aₓΔx;
vₓ = v₀ₓ + aₓΔt;
x = x₀ + ½(vₓ + v₀ₓ)Δt.

 

x= Final x-position (m)​
x0= Initial x-position (m) ​
v→0,x= Initial x-Velocity (m/s)​
Δt= Time (s)​
a→x= Acceleration in the x-direction (m/s2)​
v→x= Final x-Velocity (m/s)

Related Glossary Terms

Kinematic Equations

Index

Chapter 3 - Projectile Motion

Chapter 3 - Projectile Motion

Chapter 3 - Projectile Motion

Chapter 3 - Projectile Motion

Chapter 3 - Projectile Motion

Chapter 3 - Projectile Motion

Chapter 3 - FFR - Kepler’s Laws

Chapter 3 - FFR - Kepler’s Laws

Chapter 3 - FFR - Kepler’s Laws

Chapter 3 - FFR - Kepler’s Laws

Reviewed physics notes (1)

These corrections keep the original lesson’s purpose while fixing errors in the source edition.

  • Coordinate components are signed scalars, not vector squares. — Reference 1

About this edition and its source ↗

Glossary and deeper reading · 1 refreshers

These editorial refreshers supplement the reading. Definitions and examples are added guidance; original source wording and recorded answers remain in their original context.

  • Kinematics

    Kinematics describes motion using position, velocity, acceleration, and time without first analyzing its forces. The familiar constant-acceleration equations apply only over intervals in which that acceleration is constant. For example, a ball falling near Earth with negligible air resistance can be modeled with constant vertical acceleration.

    Read more: Kinematic equations →

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