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Inelastic Collisions

Original textbook reading.

An inelastic collision does not conserve the colliding system’s total kinetic energy. In ordinary impacts some kinetic energy becomes deformation, thermal energy, sound, or other internal energy. Total energy is still conserved when all transfers are included.

As we discussed in the previous section, we defined linear momentum to describe the magnitude of the movement of an object. Any object that has a mass and a velocity has momentum and we know that since it is a vector it has a magnitude and direction.

A body’s momentum changes when it receives a net external impulse. In the combined bat–ball system the mutual collision forces are internal; in the ball-only system the bat force is external. Translational kinetic energy may be redistributed or converted into other forms during the collision.

An inelastic collision has unequal total kinetic energies before and after; ordinary dissipative collisions decrease it, while a release of stored internal energy can increase it. A completely inelastic collision means the objects stick together. For fixed initial velocities and masses, sticking removes the maximum relative-motion kinetic energy.

Since we are assuming that this is a closed and isolated system, we can assume that the momentum of the two bodies are conserved, where the initial momentum is equal to the final momentum, which can be written as:

Σp→i=Σp→f (Equation 4.2.1)​
For a two-body problem, this becomes:

p→1,i+p→2,i=p→1,f+p→2,f (Equation 4.1.2)​
Since the particles are moving in only one direction (along the x-axis), we can drop the vector arrows. Knowing that p→=mv→, we rewrite this equation as:

m1v→1,i+m2v→2,i=m1v→1,f+m2v→2,f (Equation 4.2.3)​
If we know the masses of both objects as well as their initial velocities and the final velocity of one of the masses, we can solve for the other’s final velocity.

The two images shown in Gallery 4.2.2 above demonstrate the concept behind complete inelastic collisions in which the two particles, after collision, stick to each other. When stuck together, the two particles move as one, thus having the same velocity V→f. Therefore, since they share the same final velocity, and the 2nd particle has no velocity (v→2,i=0m/s) we can rewrite the momentum equation as:

m1v→1,i=(m1+m2)V→f (Equation 4.2.4)​
Where we can solve for the final velocity of the collided (stuck) objects as:

V→f=m1m1+m2v→1,i (Equation 4.2.5)​

Rarely does this happen in life as most collisions are just inelastic, but it is important to know that this type of collision can occur.

With these equations in mind, let’s look at an example of inelasticity.

A 2 kg block A moves at 3 m/s on a frictionless surface and collides with a stationary 5 kg block B. They stick together. After the short collision, a braking force gives their combined mass a constant acceleration of −2 m/s², opposite their motion, until they stop. Neglect external impulse during impact. Find their speed immediately after impact and their subsequent stopping distance.

Step 1: Realize that this is a complete inelastic collision

The revised prompt explicitly says the blocks stick together; that establishes a completely inelastic collision. Simply referring to both blocks as a system does not establish that they stick.

Step 2: Solve for the velocity of the block A + block B System

Now that we have identified this collision as completely inelastic, we can solve for the velocity of the blocks after they collide with one another. Let’s use the velocity equation:

V→f=m1m1+m2v→1,i

Now, we need to plug in what we know.

Our givens are:

m1=2kg ​
m2=5kg​
v→1,i=3m/s

We have all the values necessary to solve for the velocity so let’s just use them.

V→f=2kg2kg+5kg3m/s​
V→f=0.86m/s​
Doesn’t seem like the block is moving very fast, which makes sense because the only kinetic energy is supplied by the smaller block.

Step 3: Solve for distance traveled

This means that this is a kinematics question. To pick the right equation, we need to look at what we have to work with.

Begin the braking stage with v_i = 6/7 m/s, not zero. The endpoint is rest, v_f = 0, and a = −2 m/s². Use v_f² = v_i² + 2aΔx.

0 = (6/7 m/s)² + 2(−2 m/s²)Δx.

Δx = (6/7)²/4 = 0.1837 m.

Pause & recall

Pop Quiz 4.2.1 Inelastic Collisions

Question 1 of 5 · 0 correct

AP Topic 4.4 · Read the worked solution

A 100kg ice hockey goalie catches a 160g puck moving at 45m/s. With what speed does the goalie return back, if no energy is lost to friction?

Select one answer.
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Question 1

A 100kg ice hockey goalie catches a 160g puck moving at 45m/s. With what speed does the goalie return back, if no energy is lost to friction?

  1. 1.6m/s

  2. 0.42m/s

  3. 0.114m/s

  4. 0.072m/s

Separate worked answer

Question 2

A driver attempts to slow a runaway truck by getting in front of it and braking. If the driver is going 20m/s and the truck is going 45m/s, how much slower does the 23Mg truck go once it hits the 2.3Mg car in front of it, before braking? Assume they stick together in a brief collision with negligible external horizontal impulse.

  1. 2.27m/s

  2. 5.33m/s

  3. 14m/s

  4. 25m/s

Separate worked answer

Question 3

If a 5g BB shot at 50m/s hits a 15g can, and sticks in it, how fast does the can go flying?

Question diagram; use the accompanying question and labels.
  1. 7.55m/s

  2. 12.5m/s

  3. 18.5m/s

  4. 25m/s

Separate worked answer

Question 4

How much energy is lost when a 50g bullet collides with and sticks in a 10kg block of ballistics gel, if the two move afterwards with a velocity of 0.5m/s? The gel block is initially at rest.

  1. 1.26J

  2. 250.98J

  3. 251.24J

  4. 252.5J

Separate worked answer

Question 5

A small child runs and jumps onto a swing. If the 15kg child is moving at 8m/s and leaps onto the 4kg swing, how fast does the child start to swing?

Question diagram; use the accompanying question and labels.
  1. 6.3m/s

  2. 12.2m/s

  3. 3.66m/s

  4. 1.12m/s

Separate worked answer

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Reviewed physics notes (9)

These corrections keep the original lesson’s purpose while fixing errors in the source edition.

  • Energy is converted, not destroyed. — Reference 1, Reference 2
  • Correct system boundary and energy language. — Reference 1, Reference 2
  • Avoid claiming every inelastic interaction necessarily loses energy without qualification. — Reference 1
  • The source does not state sticking, acceleration sign, or stopping condition and misuses postcollision kinematics. — Reference 1, Reference 2
  • “System” alone does not imply common final velocity. — Reference 1
  • Postcollision speed is the initial speed of the subsequent braking stage. — Reference 1
  • Correct sign and stage initial conditions. — Reference 1
  • Distance happens to resemble the source value but derivation was invalid. — Reference 1
  • Ordinary inelastic collisions need not produce common velocity. — Reference 1

About this edition and its source ↗

Glossary and deeper reading · 8 refreshers

These editorial refreshers supplement the reading. Definitions and examples are added guidance; original source wording and recorded answers remain in their original context.

  • Kinetic energy

    Kinetic energy is energy associated with motion relative to a chosen reference frame. For a nonrelativistic translating object it is one half of its mass times speed squared. For example, doubling a cart’s speed quadruples its translational kinetic energy when its mass stays fixed.

    Read more: Kinetic energy →

  • Internal energy

    Internal energy is energy associated with the microscopic motion and configuration of a system’s constituents. It excludes the kinetic energy of the whole system’s bulk motion and depends on the thermodynamic state. For example, a stationary solid can gain internal energy as its atomic vibrations become more energetic.

    Read more: Internal energy in detail →

  • Magnitude

    Magnitude is the nonnegative size of a vector quantity. It does not specify direction, and it differs from a signed component. For example, a westward velocity can have a negative x component while its speed, the velocity magnitude, stays positive.

  • Velocity

    Velocity describes how position changes with time and includes direction. Instantaneous velocity describes one moment, while average velocity is displacement divided by elapsed time. For example, a car turning a corner can change velocity while maintaining the same speed.

    Read more: Variables of motion →

  • Linear momentum

    Linear momentum is a vector describing an object’s motion and equals mass times velocity in the nonrelativistic model. The vector sum of momenta is conserved when the net external impulse on the system is zero. For example, two identical carts moving equally fast in opposite directions have zero total linear momentum but nonzero total kinetic energy.

    Read more: Momentum →

  • Impulse

    Impulse is the change in linear momentum produced by a force over a time interval. It equals the signed vector area under a force-versus-time graph and is measured in newton-seconds. For example, a padded landing spreads the stopping impulse over more time, reducing the average force for the same momentum change.

    Read more: Impulse →

  • Isolated system

    An isolated system exchanges neither energy nor matter with its surroundings. In a momentum problem, conservation of total momentum specifically requires zero net external impulse over the interval analyzed. For example, two colliding carts can be treated as momentum-isolated horizontally when the external horizontal impulse is negligible.

    Read more: Isolated system in detail →

  • Vector

    A vector is a quantity with a magnitude and a direction, represented by an arrow or by components along chosen axes. Vectors add by adding corresponding components rather than simply adding their magnitudes. For example, an eastward displacement followed by a northward displacement produces a resultant pointing northeast. The zero vector has zero magnitude and no unique direction.

    Read more: Vector components and addition →

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