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Vectors

Original textbook reading.

One of the most basic concepts that you need to know in physics is the difference between a vector and a scalar, and how to work with both.

Vectors are defined to be any quantity that has both a magnitudeⓘ and a direction. They can be represented by an arrow over the vector variable, e.g. x→ or by being bolded, e.g. x. In this guide, vector quantities will be represented by an arrow on top of the variable, x→.

Magnitude represents how long the vector is, and is often denoted by an absolute value symbol, |x→|. It is indicated by a number. Indicating direction is slightly trickier. There are three primary ways to designate the direction of a vector: 1) by angle, 2) by components, and 3) by a unit vector. Let’s look at these ways in more detail.

  1. 36.9∘: Angles are typically represented as the angle between the vector and the positive x-axis. Sometimes, the x and y axes are replaced with cardinal direction (North, South, etc.). This avoids having angles over 90∘.
Change it & predict

Vectors you can move

Predict the direction before moving a slider. Angles here run counterclockwise from +x.

Two vectors and their component sumArrows show vectors A and B and their sum from the origin. Change their x and y components to inspect the geometric addition.xy
  • A: (4, 3)
  • B: (-2, 4)
  • A+B: (2, 7)
|A|
5
Direction of A
36.87°
Unit vector Â
(0.8, 0.6) — dimensionless
A + B
(2, 7), magnitude 7.28
A · B
4
(A × B)𝓏
22
  1. 4iˆ+3jˆ: By converting the single vector into the sum of two vectors, we are representing a vector in component form. This lets us cover both direction and magnitude. We will learn how to do that soon.
  1. 25iˆ+15jˆ: This method is similar to the component method above, except the magnitude of the whole vector is 1, thus the name unit vector.

The following table shows some common movement vectors and their scalar equivalents. A scalar is described by a number and its unit; it has no direction. Vectors will be the body of this chapter.

Related scalar and vector quantities
ScalarVector
Distance traveledDisplacement (not generally the same magnitude)
Instantaneous speedInstantaneous velocity
Magnitude of accelerationAcceleration
Magnitude of jerkJerk (rate of change of acceleration)

Instantaneous speed is the magnitude of instantaneous velocity. Distance traveled, however, need not equal the magnitude of displacement. A car’s speedometer shows speed; its velocity also needs a direction.

Perhaps surprisingly, the difference between distance and displacement is a bit more complicated. Put simply, the distance is the full length traveled during movement; the magnitude of displacement is the shortest distance between the starting point and the end point. Its direction is a vector starting at the starting point and ending at the ending point.

You can refer to Gallery 1.1.2 to clarify the difference between distance and displacement .

Let’s say that Suzy, has to go from house A to house B. She can take three paths to get there. Each path takes a different track to reach house B, and as such the distances that Suzy travels along each path may vary. But does her displacement change?

If Suzy were to travel along path 1, she will have gone a distance of 7 miles. However, is this her displacement? Displacement refers to the straight-line distance between the initial point and the ending point. This means that even though Suzy’s path was 7 miles long, her displacement is less, as displacement is a vector drawn from her starting point to her ending point. Also notice that displacement is the same no matter which path you take, provided you begin and end in the same location. Suzy will have the same displacement no matter which path she takes because she starts and stops at the same place.

Key Point: Displacement is the shortest position vector connecting the beginning and the ending position of motion. Its direction is defined relative to the initial position.

By using the images in the gallery, determine the displacement of Suzy as she travels from house A to house B. Also determine the distance Suzy travels in path C.

Step 1: Find the magnitude of displacement

By setting the displacement vector to be the hypotenuse of a right triangle (as in the fourth image in the gallery), the length can be found. The right triangle has sides of 3mi and 4mi. This makes the magnitude 5 mi.

Step 2: Find the direction of displacement

By using the same right triangle as before, we can identify the angle through the formula:tan(θ)=oppositeadjacent ​
This tells us that the angle is about 36.9∘. As this angle is the angle between the path and due South, we can say that the path is in the direction of 36.9∘ East of South.

If we want to use the typical cardinal directions here, we need the complement of the angle. That comes out to be 53.1∘. The direction then becomes 53.1∘ South of East.

Step 3: Calculate the distance

The distance can be found simply by calculating the length of each leg of the journey. Adding each leg gives:

2+3+2+1+3=11mi.

The final answer is thus:

Displacement is 5mi. at 53.1∘ South of East, and the distance traveled is 11mi.

Another value that has a scalar and vector form that are easily confused is speed and velocity. Typically, speed will be the magnitude of velocity, and velocity will be distinguished from speed by the inclusion of a direction.

Velocity is a bit special itself, however, so we will need to discuss velocity a bit more deeply than we did displacement.

Velocity↗ typically comes in two forms, which are instantaneous and average. Instantaneous velocity refers to the velocity of an object at one time during its travels, and average velocityⓘ refers to the mean velocity of an object over a set time interval.

Average velocity is easily determined if the displacement and time of travel are known. The following equation hows the relationship between average velocity and displacement.

v→avg=d→Δt (Equation 1.1.1)​
Here, d→ refers to displacement, and Δt refers to time. The avg subscript on velocity shows that we are discussing average velocity. Realize that both velocity and displacement are vectors, as shown by the arrow over each variable.

Average speed is found from a similar equation dealing with scalars:

Explore the figure

Figure 1.1.1 Our Example Vector, d⃗

Figure 1.1.1 Our Example Vector, d⃗
Read all figure notes

West of North?

Another way to write this same vector is using W of N. We can do 90º - 36.8º to find that this vector can also be written as 53.2º W of N.

North of West

The vector is shown to be 36.8º north of west. How else can we write this?

savg=dΔt (Equation 1.1.2)​
Here, the d refers to distance traveled instead of displacement. Neither distance nor speed have a direction, so they are both scalars.

Calculus Students

Think of instantaneous velocity as the slope of a tangent line on a displacement vs time curve. Therefore, instantaneous velocity is the derivative of displacement at a given time.

Instantaneous velocity describes motion at a particular time. A speedometer shows its magnitude, instantaneous speed. Unless stated otherwise, “velocity” in the following discussion means instantaneous velocity.

One of the simplest ways of writing a vector is shown below. Remember that all vectors must have both a magnitude and a direction.

d→=5km at 36.8∘ N of W

A second way is by identifying components of the vector and then declaring them using unit vectors, a vector of any direction with a magnitude of 1. Most commonly, the cartesian directions, x, y, z, are used as the directions for the unit vector, with each direction having its own unit vector: iˆ, jˆ, and kˆ, respectively.

In order to use these unit vectors we must first decide which directions correspond to the x or y axes in your problem. This is also known as defining a co-ordinate system.

In Example Problem 1.1.1, the situation shows a map, and the direction is given in terms of the compass. We define the x-axis to be west to east and the y-axis to be south to north.

Once we do that, we can break the vector into components by drawing a right triangle, using the vector in question as the hypotenuse and have each leg be parallel to the x and y axes.

Once the magnitudes of each side are determined, then the vector can be written by components. To do this, the vector is defined by the sum of the products of the unit vectors and each of their components. In this case, 10m/s at 30∘ has components of 5m/s in the positive y direction and 8.66m/s in the positive x direction. Therefore, we write the vector as:

v→=8.66iˆ+5jˆ

Another way of writing vectors by components is similar to writing coordinates. Instead of using parentheses, though, we use angle brackets, ⟨⟩. The vector components are ordered x, y, z, just as any coordinate would be labeled. for this vector, labeling in this fashion results in:

v→=⟨8.66,5⟩

The components of a vector can also be presented in a vertical line, surrounded by parentheses. This is shown in here using our same example vector.

v→=(8.665)

The top component is in the iˆ direction, the bottom is the jˆ, and were there a kˆ component, that would be below the jˆ.

Another notation that is important illustrates the magnitude of a vector, which is independent of direction. This looks like |v→|. As we are dropping the direction, calculating the magnitude of a vector like this results in a scalar.

Pause & recall

Pop Quiz 1.1.1 Vectors

Question 1 of 5 · 0 correct

AP Topic 1.5 · Read the worked solution

What are the two properties every vector has?

Select one answer.
Read every full question without answers

Question 1

What are the two properties every vector has?

  1. Magnitude and Direction

  2. Magnitude and Location

  3. Location and Direction

  4. Location and Name

Separate worked answer

Question 2

Which of the following is a correct way of identifying a vector? Pick all applicable.

  1. d→=(3iˆ+4jˆ)m

  2. d→=5m

  3. d→=5m at 45∘

  4. d→=⟨3,4⟩m

Separate worked answer

Question 3

Given the following vector, provide the vector in terms of its x and y components in m/s:

Question diagram; use the accompanying question and labels.
  1. v→=5iˆ+8.66jˆ

  2. v→=8.66iˆ+5jˆ

  3. v→=2.45iˆ+2.53jˆ

  4. v→=2.53iˆ+2.45jˆ

Separate worked answer

Question 4

If a man walks 4 miles north and 3 miles east, what is his displacement?

  1. 5mi at 53.1∘ North of East

  2. 5mi at 36.9∘ North of East

  3. 7mi at 53.1∘ North of East

  4. 7mi at 36.9∘ South of East

Separate worked answer

Question 5

If a person walks a full circular path of radius 5 miles, what is that person’s displacement and distance traveled, respectively?

  1. 31.4mi, 31.4mi

  2. 0mi, 31.4mi

  3. 0mi, 0mi

  4. 15.7mi, 31.4mi

Separate worked answer

The magnitude of a vector is sometimes very easy to calculate, when the vector is given in terms of magnitude and direction, just take the magnitude from that. When the vector is given in component form, however, you have to use the Pythagorean Theorem to solve for the magnitude.

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+ − * / ^ ! · pi · e · sqrt · sin, cos, tan · asin, acos, atan · atan2(y,x) · ln, log · abs · exp · hypot(x,y). Use * between factors. Keep units in your written working.

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Reviewed physics notes (10)

These corrections keep the original lesson’s purpose while fixing errors in the source edition.

About this edition and its source ↗

Glossary and deeper reading · 9 refreshers

These editorial refreshers supplement the reading. Definitions and examples are added guidance; original source wording and recorded answers remain in their original context.

  • Vector

    A vector is a quantity with a magnitude and a direction, represented by an arrow or by components along chosen axes. Vectors add by adding corresponding components rather than simply adding their magnitudes. For example, an eastward displacement followed by a northward displacement produces a resultant pointing northeast. The zero vector has zero magnitude and no unique direction.

    Read more: Vector components and addition →

  • Scalar

    A scalar is a quantity described by a value and unit without a spatial direction. A scalar can have a sign when its definition or reference permits one; scalar does not mean always positive. For example, mass is a scalar, whereas the velocity of that mass also needs a direction.

  • Magnitude

    Magnitude is the nonnegative size of a vector quantity. It does not specify direction, and it differs from a signed component. For example, a westward velocity can have a negative x component while its speed, the velocity magnitude, stays positive.

  • Vector component

    A vector component describes the part of a vector along a chosen axis. Its signed value changes when the axes change, even though the physical vector remains the same. For example, a diagonal launch velocity can be resolved into horizontal and vertical components that share the same elapsed time.

    Read more: Vector component in detail →

  • Unit vector

    A unit vector has magnitude one and specifies a direction. Multiplying it by a signed component gives the vector contribution along that direction. For example, the Cartesian unit vectors identify the positive x, y, and z directions.

  • Instantaneous velocity

    Instantaneous velocity is the rate of change of position at a particular moment. On a position-versus-time graph, its component is the slope of the tangent at that time. For example, the velocity just before a ball lands differs from the average velocity of its entire flight.

    Read more: Variables of motion →

  • Displacement

    Displacement is the vector change in position from the start of an interval to its end. It depends on those endpoints rather than the length or shape of the path traveled. For example, walking around a closed track and returning to the start gives zero displacement but a nonzero distance traveled.

    Read more: Variables of motion →

  • Velocity

    Velocity describes how position changes with time and includes direction. Instantaneous velocity describes one moment, while average velocity is displacement divided by elapsed time. For example, a car turning a corner can change velocity while maintaining the same speed.

    Read more: Variables of motion →

  • Average velocity

    Average velocity is the displacement over an interval divided by the elapsed time. It is a vector and need not equal the average speed, which uses total distance. For example, a runner who returns to the starting line has zero average velocity for the full lap.

    Read more: Variables of motion →

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